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<div class="title">Pointer.hxx</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="comment">// SoftKinetic DepthSense SDK</span>
<a name="l00003"></a>00003 <span class="comment">//</span>
<a name="l00004"></a>00004 <span class="comment">// COPYRIGHT AND CONFIDENTIALITY NOTICE - SOFTKINETIC CONFIDENTIAL</span>
<a name="l00005"></a>00005 <span class="comment">// INFORMATION</span>
<a name="l00006"></a>00006 <span class="comment">//</span>
<a name="l00007"></a>00007 <span class="comment">// All rights reserved to SOFTKINETIC SENSORS NV (a</span>
<a name="l00008"></a>00008 <span class="comment">// company incorporated and existing under the laws of Belgium, with</span>
<a name="l00009"></a>00009 <span class="comment">// its principal place of business at Boulevard de la Plainelaan 15,</span>
<a name="l00010"></a>00010 <span class="comment">// 1050 Brussels (Belgium), registered with the Crossroads bank for</span>
<a name="l00011"></a>00011 <span class="comment">// enterprises under company number 0811 341 454 - &quot;Softkinetic</span>
<a name="l00012"></a>00012 <span class="comment">// Sensors&quot;).</span>
<a name="l00013"></a>00013 <span class="comment">//</span>
<a name="l00014"></a>00014 <span class="comment">// The source code of the SoftKinetic DepthSense Camera Drivers is</span>
<a name="l00015"></a>00015 <span class="comment">// proprietary and confidential information of Softkinetic Sensors NV.</span>
<a name="l00016"></a>00016 <span class="comment">//</span>
<a name="l00017"></a>00017 <span class="comment">// For any question about terms and conditions, please contact:</span>
<a name="l00018"></a>00018 <span class="comment">// info@softkinetic.com Copyright (c) 2002-2015 Softkinetic Sensors NV</span>
<a name="l00020"></a>00020 <span class="comment"></span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="preprocessor">#ifndef _Pointer_hxx</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define _Pointer_hxx</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;DepthSenseTypes.h&gt;</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="keyword">namespace </span>DepthSense
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029     <span class="keyword">namespace </span>Utils
<a name="l00030"></a>00030     {
<a name="l00031"></a>00031         <span class="keyword">class </span>BinaryReader;
<a name="l00032"></a>00032         <span class="keyword">class </span>BinaryWriter;
<a name="l00033"></a>00033     }
<a name="l00034"></a>00034 
<a name="l00044"></a>00044     <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
<a name="l00045"></a><a class="code" href="classDepthSense_1_1Pointer.html">00045</a>     <span class="keyword">class </span>DEPTHSENSE_API <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a>
<a name="l00046"></a>00046     {
<a name="l00047"></a>00047     <span class="keyword">public</span>:
<a name="l00048"></a>00048 <span class="preprocessor">#ifndef DEPTHSENSE_DOC</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>        <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a> ();
<a name="l00050"></a>00050 
<a name="l00051"></a>00051         <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a> (<span class="keyword">const</span> <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a>&amp; other);
<a name="l00052"></a>00052 
<a name="l00053"></a>00053         <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a>&amp; operator= (<span class="keyword">const</span> <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a>&amp; other);
<a name="l00054"></a>00054 
<a name="l00055"></a>00055         ~<a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a> ();
<a name="l00056"></a>00056 <span class="preprocessor">#endif</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span>
<a name="l00068"></a>00068         operator const T* () <span class="keyword">const</span>;
<a name="l00069"></a>00069 
<a name="l00076"></a>00076         int32_t size () <span class="keyword">const</span>;
<a name="l00077"></a>00077 
<a name="l00078"></a>00078     <span class="keyword">private</span>:
<a name="l00079"></a>00079         <span class="keywordtype">void</span>* _data;
<a name="l00080"></a>00080 
<a name="l00081"></a>00081         <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a> (DepthSense::Utils::BinaryReader&amp; reader);
<a name="l00082"></a>00082 
<a name="l00083"></a>00083         <a class="code" href="classDepthSense_1_1Pointer.html" title="Exposes a memory buffer.">Pointer</a> (uint64_t name,
<a name="l00084"></a>00084                  int32_t index,
<a name="l00085"></a>00085                  int32_t offset,
<a name="l00086"></a>00086                  int32_t size,
<a name="l00087"></a>00087                  int32_t totalSize);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089         <span class="keywordtype">void</span> serialize (DepthSense::Utils::BinaryWriter&amp; writer) <span class="keyword">const</span>;
<a name="l00090"></a>00090 
<a name="l00091"></a>00091         uint64_t name();
<a name="l00092"></a>00092 
<a name="l00093"></a>00093         <span class="keyword">friend</span> <span class="keyword">class </span>PointerPrivate;
<a name="l00094"></a>00094     };
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="preprocessor">#endif</span>
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